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AA Comparison Tier 10
  • The presented numbers are the sum of DPS*range for each aura. This is intended to be representative of a strike group coming directly in and directly out.

  • A comparison is drawn between 'base' and 'Manual AA (MAA)' DPS*range numbers.

  • Note that AFT provides a flat 20% boost to all listed numbers, AA range upgrade provides a further 20% boost (multiplicative), and Defensive Fire provides a further 200% (or less for CVs) boost. Therefore, all of the presented numbers are still directly comparable for similarly equipped ships.

  • To compare more of a 'fleet defense' number set, DPS*area for each aura would be more appropriate (but this doesn't scale well for AA range mods/AFT).

Further note: The 'MAA Benefit (%)' is also representative of the survivability of a particular ship's AA. Larger guns (those affected by MAA) tend to be the tankiest AA guns, so a larger % benefit from MAA suggests that more DPS will survive even after punishment.

T10 Battleships

Ship               Base DPS *Range (DPS*km)              MAA DPS*Range (DPS*km)           MAA Benefit (%)

Montana                    2317                                                       3134                                           35%

G. Kurfurst                1746                                                       2390                                           41%

Yamato                      1476                                                       2082                                           37%

Notes: MAA provides a similar (and quite noticeable) boost across the board. Montana is the best defended, easily outclassing GK and Yamato.

T10 Cruisers

Ship                  Base DPS*Range (DPS*km)                MAA DPS*Range (DPS*km)           MAA Benefit (%)

Minotaur                      2404                                                         3112                                           29%

Des Moines                  2213                                                         2666                                           20%

Hindenburg                 1769                                                         2367                                           34%

Henri IV                        1408                                                         1898                                           35%

Zao                               1290                                                         1914                                           48%

Moskva                        1225                                                          1861                                           52%

Notes:

  • Despite its long range AA, Moskva has similar self-defense stats to Zao. Both ships benefit greatly from MAA due to their concentration of firepower in large caliber AA guns.

  • Minotaur is an odd-duck, given that it doesn't have access to DefAA, the results should be taken with the appropriate grains of salt

  • Des Moines clearly outclasses Hindenburg (without MAA), but neither ship will struggle to defend itself with DefAA active.

T10 Destroyers

Ship                      Base DPS*Range (DPS*km)                MAA DPS*Range (DPS*km)         MAA Benefit (%)

Z-52                                     735                                                             959                                     30%

Grozovoi                              604                                                             868                                     44%

Khabarovsk                         508                                                             764                                     50%

Gearing                                503                                                             730                                      45%

Shimakaze                          283                                                              434                                     54%

Notes: Shima, unsuprisingly, is the weakest by a large margin. Only Gearing and Grozovoi get access to DefAA. Surprisingly, Z-52 has the best stats, but none of these DDs are going to be able to wipe squadrons before they drop.

Table of Potential Fires Started Per Minute for varying ships

The numbers below show the potential fires started per minute for varying ships firing HE under the following, highly unrealistic, assumptions:

  • Every shell hits.

  • Every shell hits a portion of a ship that is not on fire.

  • There is no fire reduction whatsoever on the target.

  • The firing ship does not have any modules or commander skills that would accelerate reload.

These numbers obviously do a poor job of telling you how many fires a ship should start in a minute and should not be used for that purpose... but I think they do a decent job of showing relative fire-starting potential before considering ballistics and the reduction in fire chance caused by a target already being on fire. A Friesland with DE and flags that hits X% of its shots at a target not on fire should start around twice as many fires as a Yueyang with DE and flags that hits X% of its shots. A Colbert firing all 8 turrets that manages to hit Y% of its shots should start around twice as many fires as a Harugumo hitting Y% of its shots (though, note, that generally it would be very difficult for a Colbert to match Harugumo's accuracy on a shell for shell basis).

Colbert is listed for circumstances with 8, 7, and 6 turrets firing since it will often not be firing with its full set of guns.

Ship                           FPM  with flags and DE                          Base FPM

Colbert                                                27.42                                                                19.20

Smolensk                                            23.46                                                                17.0

Worcester                            (w. IFHE)18.77                                                                14.08

Des Moines                                          17.67                                                               13.75

Friesland                                              14.66                                                               10.66

Daring                                    (w. IFHE)14.4                                                                  10.08

Harugumo                             (w. IFHE)14.0                                                                      8.0

Atlanta                                   (w. IFHE)13.4                                                                    7.68

Cleveland                               (w. IFHE)13.3                                                                    9.97

Conqueror                                             12.48                                                                11.52

Zao                                                         12.09                                                                  9.99

Hindenberg                                           11.61                                                                  8.91

Moskva                                                  10.96                                                                  8.87

Henri IV                                                  10.81                                                                 9.14

Khabarovsk                                            10.56                                                                 7.68

Republique                                             10.4                                                                    9.6

Puerto Rico                                             10.16                                                                8.85

Grozovoi                                                    9.9                                                                     7.2

Gearing                                                      9.6                                                                     6.0

  • If the ship hasn't been detected and she doesn't sit in a smokescreen, the circles, as before, will display the current ship's detectability value (basic value plus modifiers).

  • If the ship hasn't been detected and she fires not being in smokescreen, then the circles will expand up to the Detectability after firing the main guns in smoke value.

  • If the ship hasn Containers.

  • In the past, we did make general changes that affected Premium ships. This change is an isolated case, and all future changes (if any) to the in-game Premium fleet will now be considered on an individual basis.

  • We currently find the British cruiser branch generally well-balanced, but we'll look for ways to enhance their power should we observe a noticeable drop in combat efficiency.

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