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GAME GUIDES

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Official Team Speak Wows

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AA Comparison Tier 10
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  • The presented numbers are the sum of DPS*range for each aura. This is intended to be representative of a strike group coming directly in and directly out.

  • A comparison is drawn between 'base' and 'Manual AA (MAA)' DPS*range numbers.

  • Note that AFT provides a flat 20% boost to all listed numbers, AA range upgrade provides a further 20% boost (multiplicative), and Defensive Fire provides a further 200% (or less for CVs) boost. Therefore, all of the presented numbers are still directly comparable for similarly equipped ships.

  • To compare more of a 'fleet defense' number set, DPS*area for each aura would be more appropriate (but this doesn't scale well for AA range mods/AFT).

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Further note: The 'MAA Benefit (%)' is also representative of the survivability of a particular ship's AA. Larger guns (those affected by MAA) tend to be the tankiest AA guns, so a larger % benefit from MAA suggests that more DPS will survive even after punishment.

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T10 Battleships

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Ship               Base DPS *Range (DPS*km)              MAA DPS*Range (DPS*km)           MAA Benefit (%)

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Montana                    2317                                                       3134                                           35%

G. Kurfurst                1746                                                       2390                                           41%

Yamato                      1476                                                       2082                                           37%

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Notes: MAA provides a similar (and quite noticeable) boost across the board. Montana is the best defended, easily outclassing GK and Yamato.

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T10 Cruisers

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Ship                  Base DPS*Range (DPS*km)                MAA DPS*Range (DPS*km)           MAA Benefit (%)

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Minotaur                      2404                                                         3112                                           29%

Des Moines                  2213                                                         2666                                           20%

Hindenburg                 1769                                                         2367                                           34%

Henri IV                        1408                                                         1898                                           35%

Zao                               1290                                                         1914                                           48%

Moskva                        1225                                                          1861                                           52%

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Notes:

  • Despite its long range AA, Moskva has similar self-defense stats to Zao. Both ships benefit greatly from MAA due to their concentration of firepower in large caliber AA guns.

  • Minotaur is an odd-duck, given that it doesn't have access to DefAA, the results should be taken with the appropriate grains of salt

  • Des Moines clearly outclasses Hindenburg (without MAA), but neither ship will struggle to defend itself with DefAA active.

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T10 Destroyers

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Ship                      Base DPS*Range (DPS*km)                MAA DPS*Range (DPS*km)         MAA Benefit (%)

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Z-52                                     735                                                             959                                     30%

Grozovoi                              604                                                             868                                     44%

Khabarovsk                         508                                                             764                                     50%

Gearing                                503                                                             730                                      45%

Shimakaze                          283                                                              434                                     54%

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Notes: Shima, unsuprisingly, is the weakest by a large margin. Only Gearing and Grozovoi get access to DefAA. Surprisingly, Z-52 has the best stats, but none of these DDs are going to be able to wipe squadrons before they drop.

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Table of Potential Fires Started Per Minute for varying ships

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The numbers below show the potential fires started per minute for varying ships firing HE under the following, highly unrealistic, assumptions:

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  • Every shell hits.

  • Every shell hits a portion of a ship that is not on fire.

  • There is no fire reduction whatsoever on the target.

  • The firing ship does not have any modules or commander skills that would accelerate reload.

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These numbers obviously do a poor job of telling you how many fires a ship should start in a minute and should not be used for that purpose... but I think they do a decent job of showing relative fire-starting potential before considering ballistics and the reduction in fire chance caused by a target already being on fire. A Friesland with DE and flags that hits X% of its shots at a target not on fire should start around twice as many fires as a Yueyang with DE and flags that hits X% of its shots. A Colbert firing all 8 turrets that manages to hit Y% of its shots should start around twice as many fires as a Harugumo hitting Y% of its shots (though, note, that generally it would be very difficult for a Colbert to match Harugumo's accuracy on a shell for shell basis).

Colbert is listed for circumstances with 8, 7, and 6 turrets firing since it will often not be firing with its full set of guns.

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Ship                           FPM  with flags and DE                          Base FPM

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Colbert                                                27.42                                                                19.20

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Smolensk                                            23.46                                                                17.0

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Worcester                            (w. IFHE)18.77                                                                14.08

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Des Moines                                          17.67                                                               13.75

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Friesland                                              14.66                                                               10.66

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Daring                                    (w. IFHE)14.4                                                                  10.08

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Harugumo                             (w. IFHE)14.0                                                                      8.0

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Atlanta                                   (w. IFHE)13.4                                                                    7.68

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Cleveland                               (w. IFHE)13.3                                                                    9.97

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Conqueror                                             12.48                                                                11.52

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Zao                                                         12.09                                                                  9.99

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Hindenberg                                           11.61                                                                  8.91

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Moskva                                                  10.96                                                                  8.87

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Henri IV                                                  10.81                                                                 9.14

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Khabarovsk                                            10.56                                                                 7.68

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Republique                                             10.4                                                                    9.6

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Puerto Rico                                             10.16                                                                8.85

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Grozovoi                                                    9.9                                                                     7.2

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Gearing                                                      9.6                                                                     6.0

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  • If the ship hasn't been detected and she doesn't sit in a smokescreen, the circles, as before, will display the current ship's detectability value (basic value plus modifiers).

  • If the ship hasn't been detected and she fires not being in smokescreen, then the circles will expand up to the Detectability after firing the main guns in smoke value.

  • If the ship hasn Containers.

  • In the past, we did make general changes that affected Premium ships. This change is an isolated case, and all future changes (if any) to the in-game Premium fleet will now be considered on an individual basis.

  • We currently find the British cruiser branch generally well-balanced, but we'll look for ways to enhance their power should we observe a noticeable drop in combat efficiency.

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